Saturday, June 25, 2011

Inserting and Deleting Keyframes and Frames in Flash

Friday, June 10, 2011  Vikrant Agarwal    
Smoothness of your finished animation depends on timing, and timing is controlled by the number of keyframes and regular frames you’ve included in animation. This post shows you how to add and delete frames.

Steps to insert a keyframe into an existing animation:
1. In the timeline, select the regular frame you want to turn into a keyframe. If you want to add a keyframe midway between Frame 1 and Frame 20 on Layer 1, for example, then click in Layer 1 to select Frame 10, as shown in image.

2. Press F6 (or choose Insert?Timeline?Keyframe) to tell Flash to carry over the content from the previous keyframe so that you can edit it. As an alternative, press F7 or (or choose Insert?Timeline?Blank Keyframe) to tell Flash to clear the stage.

3. Using the drawing and painting tools, add content for your new keyframe to the stage.

Inserting static frames
Steps to insert a frame into an existing animation:
1. In the timeline, click to select the frame after which you want to add a frame.
2. Choose Insert?Timeline?Frame (or press F5).

Clearing a keyframe
Steps to clear a keyframe and turn it back into a static frame:
1. Right-click (Control-click) the keyframe you want to clear.
2. Choose Clear Keyframe.

Deleting frames
Steps to delete frames:
1. In the timeline, select the frame (or frames) you want to delete.
2. Right-click (Control-click) the selection, and choose Remove Frames from
the pop-up menu.

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